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Get up and running with the V-Ray 5 rendering engine inside 3ds Max.
In this course, expert shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution.
Expert kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR, then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur, also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.
Introduction
Rendering with V-Ray 5
Software versions and exercise files
Working with 3ds Max projects
Fixing asset linking problems
Gamma and unit settings
1. New and Updated: V-Ray 5 Highlights
New Frame Buffer overview
Light mixing: Part 1
Light mixing: Part 2
Color correction and layered compositing
Using the History tool
Interactive lens effects
Asset Browser and Material Library
Material presets and previews
Coat and sheen layers
UVWRandomizer map
Light Path Expressions workflow
ACES primer
Native ACEScg support
2. V-Ray in 3ds Max Primer
V-Ray workflow options
V-Ray in the 3ds Max UI
The V-Ray Toolbar
Outputting images
3. Lighting Scenes with V-Ray
Overview of V-Ray lighting tools
Understanding GI in V-Ray
GI engine: Brute Force
GI engine: IM and LC
Working with Plane and Disc lights
The V-Ray Sun and Sky
IES light
Dome
Mesh light
The V-Ray Light material
The GI environment control
4. Working with V-Ray Materials
Introduction to materials in V-Ray
The V-Ray material
Metal and rough workflow in V-Ray
The alSurface material
Car Paint version 2
The Hair material
The Override material
The VRmat material
The SSS2 material: Part 1
The SSS2 material: Part 2
MDL materials
5. Utilizing V-Ray Map Types
VRmat
The V-Ray Bitmap (formerly V-Ray HDRI)
V-Ray Dirt
V-Ray Triplanar texture
V-Ray Multi Sub texture
V-Ray normal map
Edges texture
Color map
Curvature
6. V-Ray Quality-Control Tools
Image sampling
Using the progressive sampling engine
Working with bucket sampling
The sampling rate element
Using the Denoiser
Fixing super bright sampling problems
Resumable rendering
V-Ray IPR modes: Part 1
V-Ray IPR modes: Part 2
7. V-Ray Physical Camera Model
Physical Camera setup
Physical Camera controls
Point and shoot controls
Creating a motion blur effect
Depth of field
Controlling exposure
Using exposure values in V-Ray
Perspective correction
Rendering panoramas
8. Useful Extras
V-Ray Fur
Caustics
Lighting analysis
Drag and drop assets
Proxies
Instancer
Aerial Perspective effect
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.