3ds Max 2019: Advanced Lighting

42 Video Lessons

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About this Course

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production.

Expert provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data.

The course includes a chapter on special effects such as light decay and atmospheres.

 

By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.

 

Contents

 

Introduction
Advanced lighting overview

Using the exercise files

 

1. Concepts
Photometric lighting

Gamma correction and linear workflows

High dynamic range imaging

Exposure and tone mapping

Global illumination

Color temperature

 

2. Exterior Daylight
Understanding 3ds Max gamma correction

Creating a sun positioner

Setting viewport display options

Exposure control and tone mapping

Adjusting Sun & Sky

Exterior daylight rendering with Arnold

Arnold render settings and materials

 

3. Image-Based Lighting
Image-based lighting with an environment map

Environment settings in Arnold

Apply a custom map to the backplate

Image-based lighting with an Arnold skydome light

Aligning a sun with an environment

Exterior sunlight with an Arnold distant light

White balancing a map

Constructing a geometric backdrop

Self-illuminating a backdrop with Emission

 

4. Interiors
Interior daylight with Physical Sun & Sky

Physical material emission for environments

Approximating sunlight with a photometric disc

Filling shadows with area soft lights

Interior artificial light in ART

Importing photometric data from an IES file

Interior sunlight with an Arnold distant light

Ambient sky light with an Arnold quad light

Collimating an Arnold light beam with Spread

Focusing an Arnold light beam with Lens Radius

 

5. Studio Lighting and Effects
Photometric far attenuation decay

Attenuation with the Arnold Decay filter modifier

Projection with a photometric projector map

Projection with an Arnold Gobo filter

Art directing an Arnold Gobo filter

Scene-wide Arnold environment fog

Setting Arnold properties for volume rendering

Light fog with Arnold Standard Volume

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.