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Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production.
Expert provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data.
The course includes a chapter on special effects such as light decay and atmospheres.
By the end of the course, you'll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.
Introduction
Advanced lighting overview
Using the exercise files
1. Concepts
Photometric lighting
Gamma correction and linear workflows
High dynamic range imaging
Exposure and tone mapping
Global illumination
Color temperature
2. Exterior Daylight
Understanding 3ds Max gamma correction
Creating a sun positioner
Setting viewport display options
Exposure control and tone mapping
Adjusting Sun & Sky
Exterior daylight rendering with Arnold
Arnold render settings and materials
3. Image-Based Lighting
Image-based lighting with an environment map
Environment settings in Arnold
Apply a custom map to the backplate
Image-based lighting with an Arnold skydome light
Aligning a sun with an environment
Exterior sunlight with an Arnold distant light
White balancing a map
Constructing a geometric backdrop
Self-illuminating a backdrop with Emission
4. Interiors
Interior daylight with Physical Sun & Sky
Physical material emission for environments
Approximating sunlight with a photometric disc
Filling shadows with area soft lights
Interior artificial light in ART
Importing photometric data from an IES file
Interior sunlight with an Arnold distant light
Ambient sky light with an Arnold quad light
Collimating an Arnold light beam with Spread
Focusing an Arnold light beam with Lens Radius
5. Studio Lighting and Effects
Photometric far attenuation decay
Attenuation with the Arnold Decay filter modifier
Projection with a photometric projector map
Projection with an Arnold Gobo filter
Art directing an Arnold Gobo filter
Scene-wide Arnold environment fog
Setting Arnold properties for volume rendering
Light fog with Arnold Standard Volume
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.