3ds Max: Rendering with Arnold

43 Video Lessons

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About this Course

Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles.

This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max.

Expert shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network.

 

Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want.

 

Contents

 

Introduction
Welcome

Using the exercise files

Updating the MAXtoA plugin

 

1. Concepts
Course prerequisites

Introducing Arnold
Arnold rendering concepts

 

2. Processing and Interactivity
Setting 3ds Max preferences

Creating a default template scene

ActiveShade rendering

Tuning sampling quality

Controlling global illumination Ray Depth

Preview materials with GPU rendering

 

3. Environment Lighting
Image-based lighting with scene environment

Image-based lighting with a skydome

Daylighting with Arnold Physical Sky

Using multiple Skydome lights

Setting color temperature of an environment
Improving light samples

Using Environment Advanced mode

 

4. Studio Lighting
Creating an Arnold Quad Light

Setting Arnold Quad Light parameters

Rendering self-illuminated surfaces

Setting Arnold Properties for an object

Improving skydome interiors with Portal mode

Control distance intensity with a Light Decay filter

Emulating sunlight with an Arnold distant light

Creating an Arnold spot light

Focusing Lens Radius for a collimated beam

 

5. Materials and Maps
Creating an Arnold Standard Surface

Base color and specular roughness

Mapping material parameters

Surface relief with bump mapping

Rendering metallic surfaces with metalness

Mapping opacity

Refracting light with transmission

Shading with ambient occlusion

Building an Arnold shading network

 

6. Rendering
Test rendering with the utility map

Mesh subdivision with Arnold Properties

Render adaptive displacement

Optimize subdivision with frustum culling

Control displacement with Arnold Properties

Panorama rendering with a spherical camera

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.