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Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles.
This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max.
Expert shows how to adjust render settings and object properties, add image-based and studio lighting, simulate natural daylight, customize and apply materials, and build a shading network.
Finally, learn how to apply a variety of camera and rendering tools such as displacement, subdivision, and panoramas to get exactly the look you want.
Introduction
Welcome
Using the exercise files
Updating the MAXtoA plugin
1. Concepts
Course prerequisites
Introducing Arnold
Arnold rendering concepts
2. Processing and Interactivity
Setting 3ds Max preferences
Creating a default template scene
ActiveShade rendering
Tuning sampling quality
Controlling global illumination Ray Depth
Preview materials with GPU rendering
3. Environment Lighting
Image-based lighting with scene environment
Image-based lighting with a skydome
Daylighting with Arnold Physical Sky
Using multiple Skydome lights
Setting color temperature of an environment
Improving light samples
Using Environment Advanced mode
4. Studio Lighting
Creating an Arnold Quad Light
Setting Arnold Quad Light parameters
Rendering self-illuminated surfaces
Setting Arnold Properties for an object
Improving skydome interiors with Portal mode
Control distance intensity with a Light Decay filter
Emulating sunlight with an Arnold distant light
Creating an Arnold spot light
Focusing Lens Radius for a collimated beam
5. Materials and Maps
Creating an Arnold Standard Surface
Base color and specular roughness
Mapping material parameters
Surface relief with bump mapping
Rendering metallic surfaces with metalness
Mapping opacity
Refracting light with transmission
Shading with ambient occlusion
Building an Arnold shading network
6. Rendering
Test rendering with the utility map
Mesh subdivision with Arnold Properties
Render adaptive displacement
Optimize subdivision with frustum culling
Control displacement with Arnold Properties
Panorama rendering with a spherical camera
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.