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Maya's camera tools are among the best available in any 3D package. In this course, expert shares expert techniques in Maya camera layout and animation.
Expert starts with the basics of creating and manipulating cameras, then goes over aesthetic concerns of visual composition, and explains the major forms and conventions of cinematic camera framing and movement. Expert covers all types of camera animation, using keyframes, motion trails, scripted expressions, and constraints, and includes a chapter on special effects that delves into extended techniques like isometric views, texture projection, and lens effects. Expert concludes with an exploration of the Maya Camera Sequencer, a nonlinear editing system for pre-visualization of cinematic scenes with multiple cameras.
Camera techniques in Maya
Using the exercise files
1. Camera Basics
Understanding the Maya camera
Creating a one-node camera
Color settings preferences
Controlling wireframe colors with Drawing Overrides
Working with orthographic cameras
Adding orthographic cameras
Reverting camera movements with Undo View Change
Using view bookmarks
Navigating with specialized camera tools
Cropping geometry with clip planes
Copying parameters with Attribute Editor presets
Conceptualizing renderable cameras
Creating a Camera and Aim
Using Camera and Aim
Precise framing with Resolution Gate
Setting display options
Duplicating Camera and Aim
Composing conventional cinematic framings
Adjusting focal length and angle of view
Aesthetics of distance and field of view
Locking down cameras
3. Simple Camera Animation
Problems with animating Camera and Aim position
Problems with animating camera rotation
Rotating in Gimbal Mode
Setting rotate axis order
Horizontal movement with pan or truck
Animating diagonal translation with a single channel
Vertical movement with tilt or pedestal
Dolly movement vs. zoom magnification
4. Compound Camera Animation
Animating a truck-pan
Animating a pedestal-tilt
Animating a zolly (zoom-dolly)
Rigging and animating a crane shot
Animating an aerial shot with Transform Keyframes
Adjusting position keys with Editable Motion Trail
Automating camera shake with a noise expression
Orbiting a subject with a turntable camera
5. Special Effects
Creating an image plane
Understanding the film back
Using aperture and film gate
Film offset for two-point perspective
Composing an isometric view
Projecting a texture from a camera
Distance blur with depth of field
Animating a rack focus effect
Rendering depth of field in Arnold
Rendering lens effects with Arnold imagers
6. Non-Linear Editing With the Camera Sequencer
Understanding the Camera Sequencer
Creating shots in the Camera Sequencer
Creating an ubercam
Playblasting a sequence
1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.