Maya: Natural Environments

60 Video Lessons

Was: $35

Deal Price: $15

You Save: $20

About this Course

Representing the natural world in a 3D program can be a daunting task. Autodesk Maya comes to the rescue with an incredible array of tools for world-building.

In this course, learn how to command the powers of Maya to model, sculpt, and shade scenes of nature. Terrains can be imported as heightmaps, generated with procedural texture patterns, sculpted by hand, or art directed with any combination of those methods. With tools such as XGen and Paint Effects, you can easily populate a scene with plants and other objects. The layout requirements for exteriors often include special visual effects such as image planes and camera constraints. Volumetric clouds and atmospheric perspective complete the illusion of reality for a photorealistic natural setting.

This course even touches on real-time workflows, rendering a cubic environment map in Maya and loading it into Unity.

Get ready to tame the wilderness and design realistic exterior settings in Maya.

 

Contents

 

Contents
Introduction
Natural environments in Maya
1m 15s
What you need to know
1m 3s
Using the exercise files
2m 59s


1. Layout
360-degree scene layout
4m 55s
Camera-centric scene layout
3m 42s
Understanding scene scale
7m 16s
Adjusting Grid settings
3m 17s
Camera position and clip planes
7m 27s
Modeling a spherical backdrop
11m 7s
Setting up a camera for a cube map
4m 44s
Rendering cube map images
6m 33s
Modeling a skybox
5m 1s
Mapping a skybox
3m 38s
Shading a skybox
7m 44s
Modeling a planar backdrop matte painting
4m 25s
Shading a backdrop matte painting
8m 36s
Constraining backdrops to the camera
5m 32s


2. Terrain
Setting terrain level of detail
5m 22s
Creating a polygon disc primitive
5m 52s
Applying a 2D height map with Texture Deformer
6m 58s
Applying a 3D procedural height map
4m 37s
Creating a texture reference object
8m 17s
Resolving incompatibilities using Layered Texture
3m 41s
Combining height maps with Layered Texture
3m 57s
Using the 3D Paint tool
6m 30s
Adjusting height maps with 3D Paint
6m
Modeling with Mesh Sculpting tools
7m 5s
Modeling with Sculpt Geometry tool
6m
Altering topology with Edit Mesh tools
7m 17s
Optimizing UV layout
5m 11s


3. Entourage
Procedural modeling with 3D Paint Effects
6m 15s
Drawing Paint Effects strokes
5m 37s
Customizing Paint Effects strokes
4m 21s
Customizing a Paint Effects brush
3m 24s
Converting Paint Effects to polygons
4m 57s
Controlling Paint Effects level of detail
5m 14s
Preparing a scene for XGen
3m 5s
Binding an XGen preset description to polygons
4m 34s
Managing XGen file assets
3m 43s
Adjusting XGen primitive attributes
5m 27s
Understanding XGen attribute expressions
4m
Using the XGen Expression Editor
5m 28s
Introducing SeExpr syntax
3m 13s
Editing a random expression in SeExpr
6m 58s
Loading SeExpr scripts from disk
4m 3s
Binding XGen to a camera-based polygon selection
4m 33s
Painting XGen attribute maps with Ptex
5m 28s


4. Shading
Preparing an XGen scene for shader development
4m 22s
Shading XGen splines
5m 33s
Developing the look of the hair physical shader
7m 11s
Previewing XGen colors with a global expression
6m 35s
Shading Paint Effects with standard surface
5m 3s
Converting Paint Effects textures
6m 17s
Correcting Paint Effects transparency
7m 11s
Rendering translucency with subsurface scattering
7m 1s
Shading terrain slope with Snow texture
5m 22s


5. Atmosphere
Creating a 3D fluid container for clouds
3m 55s
Texturing a 3D fluid container
4m 10s
Rendering volumetric clouds in Arnold
5m 44s
Rendering haze with Arnold Standard Volume
7m 48s

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.