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Retopology is a fun combination of artistry and technique. Characters that are sculpted in programs like ZBrush or Mudbox are usually too dense to animate correctly. Retopology takes an existing sculpted model or 3D scan and optimizes the mesh for efficient geometry and more natural animation.
Expert shows how to import the original model, plan the refined edge flow, and create new geometry, and modify the polygon mesh.
By the end of the course, you should be able to apply the same theory to prepare any character for rigging and animation.
Introduction
Retopology with Maya
Preparation for this course
1. Preparing for Retopology
Set up the sculpted model
Draw guidelines
Establish the major flow zones
Deal with special cases
Finish the guidelines
2. Using the Modeling Toolkit
Place vertices and polygons
Extend edges
Make the ear
Add and delete polygons and edge loops
Increase the mesh detail
Relax the mesh
Retopology tips and tricks
Mirror the other half of the model

1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
9. This course without a sponsored ads.