Maya: Shader Networks

35 Video Lessons

Was: $35

Deal Price: $15

You Save: $20

About this Course

Autodesk Maya is one of the most popular 3D packages available, and it particularly excels in the area of complex materials.

In this course, you can learn to harness the power of Maya to design more interesting shader networks. By combining and manipulating maps, materials, and UVs, you can construct an infinite variety of shader trees. Whether the goal is photorealism or a stylized render effect, Maya has all of the tools you need to create impressive and unique materials.

The course concludes with a chapter on interoperability, so you can export your Maya work to other applications such as game engines.

 

Contents

 

Introduction
Shader networks in Maya
1m 10s
Using the exercise files
4m 57s


1. Shader Network Essentials
Duplicating networks
6m 51s
Exporting and importing networks
4m 9s
Distance-based mapping with Ai Ambient Occlusion
5m
Shape-based mapping with Ai Curvature
3m 13s
Creating a Substance node for parametric mapping
4m 37s
Mapping Substance outputs
6m 7s
Adjusting Substance attributes
3m 1s


2. Color and Compositing
Color adjustment with Color Correct
4m 40s
Adjusting a floating-point attribute with remap value
5m 23s
Mapping luminance to a color palette with ramp
6m 40s
RGB curves with remap color
2m 29s
Extracting hue, saturation, and value with RGBToHSV
4m 31s
Building a network to remap saturation and luminance
4m 34s
Compositing maps with layered texture
5m 57s
Compositing materials with layered shader
5m 36s


3. Mapping and Scene Data
Applying multiple map coordinates with UV sets
6m 12s
Preparing for the 3D Paint tool
5m 39s
Painting a map with the 3D Paint tool
6m 17s
Using a 3D Paint file in a shader network
4m 46s
Combining UVs with texture data
5m 46s
Camera- and scene-based mapping with sampler info
2m 37s
Scene and shading nodes in the Node Editor
5m 26s
Using an expression in a shading network
4m 38s
Camera mapping with projection
5m 54s


4. Non-Photoreal Materials
Understanding a non-photoreal network
2m 50s
Creating a ramp texture
4m 7s
Creating a noise texture
2m 1s
Multiplying colors with layered texture
2m 6s
Defining a cutoff threshold with a Condition node
4m 28s
Incorporating diffuse light with surface luminance
3m 22s


5. Interoperability
Exporting Maya maps with Convert to File Texture
5m 33s
Setting up AOVs for Render to Texture
4m 29s
Baking shader components with Render to Texture
4m 5s

1. Language: English. 

2. Secure download. 

    Video file format: MP4.

3. Learn anywhere. Switch between

    your computer, tablet, or TV.  

4. Practice while you learn

    with exercise files.  

5. Secure payment by PayPal.

6. 30 days refund.

7. No subscription needed.

8. Lifetime access.

9. This course without a sponsored ads.

 

Watch. Listen. Practice. Learn.