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Cert Prep: Unity Certified Associate Game Developer Fundamentals
Info: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate: Game Developer exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help communicate your abilities to employers. Expert covers objectives such as creating a new project, adding and manipulating game objects, organizing and optimizing your work, and importing and using assets from other programs, such as meshes, textures, and audio. Each lesson should refresh your knowledge and prepare you for real questions you’ll face on the exam.
Contents
Introduction
Fundamentals
1m 46s
Companion files
56s
1. Editor Interface
Introducing Unity
3m 41s
Installing Unity
5m 50s
Creating projects
8m 6s
Render pipelines
3m 26s
Working with the interface
9m 18s
Scene vs. game mode
4m 29s
2. Level Design
Adding and removing GameObjects
6m 54s
Viewing in the Scene Tab
8m 33s
Transforming game objects
11m 12s
Object Inspector and components
11m 18s
Hierarchies
11m 33s
Snapping
8m 15s
Play Mode tint
6m 12s
3. Project Management
Packages
8m 39s
Asset Store
6m 30s
Importing assets
4m 47s
Folders and organization
10m 7s
4. Asset Management
Creating a project
4m 1s
Adding controls
8m 8s
Building a scene
12m 10s
Testing and prefabs
9m 14s
Post-processing with volumes
5m 11s
Building and deployment
5m 10s
Cert Prep: Unity Certified Associate Game Developer Animation and Cinematics
Info: Unity boasts powerful animation features that can help you bring characters and objects to life. In this course, expert gets you acquainted with the game engine’s animation capabilities as he prepares you for the user animation and cinematics portion of the Unity Certified Associate: Game Developer exam. Learn how to create animations and work with animation events, as well as how to import character models and rigs from third-party applications. Plus, see how to use timelines to create cinematic sequences, work with multiple objects and characters, and leverage Cinemachine to build virtual cinematography that adds an extra layer of drama to your games.
Contents
Introduction
1m 10s
Companion files
45s
1. Animation with Code and Keyframes
Rotating through update functions
5m 53s
Animating with Animation Curves
8m 38s
Creating animations
6m 8s
Using the animation window
5m 31s
Working with animation events
9m 35s
2. Character Animation and Programming
Importing characters
6m 35s
Non-humanoid and generic animations
8m
Humanoid animations and configuration
7m 43s
Getting started with parameters
6m 34s
Coding parameters
4m 34s
3. Timelines and Art Direction
Creating a timeline
4m 59s
Keyframes and clips
7m 31s
Working with multiple objects
6m
Working with characters
5m 34s
4. Cinemachine: Virtual Cinematography
Importing Cinemachine
3m 14s
Creating your first camera shot
5m 39s
Free look camera rigs
6m 10s
Following paths
9m 7s
Cert Prep: Unity Certified Associate Game Developer Audio and Effects
Info: Become Unity certified and show employers you have the skills they are looking for. Improve your chances of landing your dream job making games, architectural visualizations, or films. This course helps you study for questions from the sections of the Unity Certified Associate: Game Developer exam that deal with audio and particle systems. Expert explains how to import audio and trigger playback of 2D and 3D sounds, also explains how to control volume and add audio effects like pitch adjustments with mixers. In chapter five, expert reviews particle systems, the tools for generating effects like rain, fog, explosions, fire, and more. Expert teaches you how to use the built-in particle effects package and generate systems from scratch, as well as configure particle collisions. Each topic maps to a related question on the exam, and will help you enhance the believability and quality of your Unity projects.
Contents
Introduction
Creating audio and effects for your games
1m 25s
Excercise files
49s
1. Audio Assets and Basics
Audio files: Music and SFX
6m 46s
Configuring audio files
4m 46s
Audio listeners and sources
5m 11s
Creating mixers and groups
7m 28s
2D vs. 3D sound
8m 35s
2. Coding with Audio
Coding with audiomixers
5m 12s
Create a volume fade-in
6m 3s
Characters and footsteps
5m 53s
Detecting audio completion
6m 29s
Audio events
7m 8s
3. VFX Graph
Create a VFX graph asset
4m 46s
Creating a VFX renderer
6m 42s
Working with sprites
4m 10s
Controls size, color, and motion
5m 40s
4. Particle Systems and Effects
Understanding particle systems
4m 3s
Exploring the particles package
5m 24s
Building a particle system
6m 19s
Controlling particle color and appearance
4m 4s
Configuring particle collisions: Part 1
5m 16s
Configuring particle collisions: Part 2
4m 45s
Cert Prep: Unity Certified Associate Game Developer Materials and Lighting
Info: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate: Game Developer exam. Expert discusses the basics of creating materials, exploring the main render pipelines in Unity 2020, as well as how to work with both URP and HDRP materials, also helps you get started with lighting, exploring standard and area lights. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field, and color correction.
Contents
Introduction
Material and lighting foundations
1m 13s
Companion files
54s
1. Materials
Render pipelines
3m 47s
Standard 3D
12m 54s
URP materials vs. HDRP
10m 40s
Upgrading materials
7m 31s
Textures and normal maps
8m 11s
Tiling materials
6m 6s
2. Lighting
Standard lights
10m 43s
Area lights
4m 12s
Lightmapping: Getting started
10m 11s
More lightmapping
7m 59s
Reflections
8m 24s
Emissive lighting
6m 19s
3. Lighting and Performance
Shadows and quality
8m 2s
Lightmapping settings
8m 32s
Light probes
9m 58s
Occlusion culling
7m 17s
4. Post-Processing
Volumes and effects
5m 26s
Bloom
5m 4s
Color correction
4m 58s
Vignette
4m 2s
Depth of field
3m 40s
Chromatic abberation
3m 23s
Cert Prep: Unity Certified Associate Game Developer Scripting with C#
Info: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most making games, architectural visualizations, or films. This course helps you study for the sections of the Unity Certified Associate: Game Developer exam that deal with scripting and publishing. Expert covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react, also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to create convincing patrol, chase, and attack states for an enemy character.
Contents
Introduction
Scripting with C# in Unity
1m 2s
Companion files
1m 10s
1. Script Files and C#
Creating C# files
2m 53s
Configuring the code editor
3m 30s
Printing to the console
8m 49s
Components
10m 28s
Start, awake and update
8m 40s
2. Coding with Unity
Timed behaviors
11m 23s
Triggers and events
12m 4s
Vectors
9m 23s
Quaternions
6m 26s
Reading user input
8m 27s
3. AI and State Machines
Designing a state machine
6m 44s
Building a navigation mesh
5m 45s
Testing navigation
7m 48s
Working with agents and obstacles
4m 2s
4. Completing the AI Project
Creating the Patrol state
12m 39s
Creating the Chase state
8m 40s
Creating the Attack state
5m 21s
Optimzing the FSM
4m 13s
Cert Prep: Unity Certified Associate Game Developer UI and 2D Games
Info: Got a great idea for a 2D game? In this course, explore the fundamentals of user interfaces, animation, and level design in Unity as you learn how to create a 2D game of your own. The concepts covered in this course can also help you prepare to tackle the sections of the Unity Certified Associate: Game Developer exam that focus on user interfaces and 2D gaming. Expert covers the basics of creating a user interface, explaining how to make labels and buttons that allow users to interact with your scenes, also goes into the fundamentals of creating sprite animations, configuring your 2D world, and working with 2D tiles.
Contents
Introduction
Welcome
1m 2s
Companion files
1m 8s
1. UI Fundamentals
2D projects and user interfaces
6m 17s
Canvas and event systems
5m 36s
Creating a background and panel
5m 38s
Creating labels and text
5m 17s
Canvas groups
3m 14s
2. UI and Game Design
Configuring sprite images
4m 5s
Creating buttons
4m 43s
Button states
3m 51s
Handling button clicks
5m 10s
Layouts
5m 40s
3. Sprites and 2D
Exploring 2D games
3m 26s
Importing sprites and sprite sheets
7m 9s
Creating sprite animations
8m 25s
Sprites and 2D physics
5m 49s
4. 2D and Tiles
Importing and creating tilesets
6m 50s
Configuring 2D worlds
5m 25s
Painting level layouts
3m 17s
Working with 2D tiles
4m 29s

1. Language: English.
2. Secure download.
Video file format: MP4.
3. Learn anywhere. Switch between
your computer, tablet, or TV.
4. Practice while you learn
with exercise files.
5. Secure payment by PayPal.
6. 30 days refund.
7. No subscription needed.
8. Lifetime access.
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